OVERVIEW
FrostRunner is a first-person platformer “speedrunning” game, where the player is tasked with rapidly completing platforming challenges before the timer runs out. The game is set in a desolate, frozen environment seemingly abandoned by all life. Scattered throughout the icy landscape are mysterious energy crystals emanating a strange power. The player navigates 36 levels of arctic terrain using their platforming skills and a tool that allows them to tether between crystals. The constantly ticking timer encourages players to complete levels as quickly as possible and compete with others to earn their place at the top of the leaderboards.
PROJECT INFO
TEAM INFO
RESPONSIBILITIES
GAME: FrostRunner
GENRE: Action, Parkour
ENGINE: Unreal Engine 4.19.2
DEVELOPMENT TIME: 24 Weeks
PLATFORM: PC
TEAM SIZE: 13 Developers
PRODUCTION: 1 Producers
DESIGN: 6 Designers
PROGRAM: 3 Programmers
ART: 3 Artists
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Explored, created and pitched FrostRunner’s core gameplay and mechanics from Initial Idea Milestone through Proof of Concept Gameplay Milestone to become one of 4 approved capstone games among 12 other demos
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Designed, built and iterated 6 of 36 levels focusing on gameplay with detailed level design documentation and weekly playtest reports from Proof of Concept Gameplay Milestone to Alpha Milestone
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Beautified 12 of 36 levels with environment assets and inspected these levels using Jira to track and fix issues