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Skills and
Software
  • Level Design

  • Systems Design

  • Prototype

  • Scripting (Blueprint/ Papyrus /Lua /C# /C)

  • Narrative Design

  • Design Documentation

  • Agile Development

  • Unreal Engine 4

  • Unity 5

  • Lumberyard

  • Creation Kit

  • Dying Light Developer Tool

  • Dota 2 Workshop Tool

  • StarCraft 2 Editor

  • 3ds MAX

  • Perforce

  • SVN

  • Hansoft

  • Jira

  • Microsoft Office

  • Illustrator

  • CorelDRAW

  • Photoshop

Experience

Systems Designer | ZhengTu 2 (MMORPG) | Giant Interactive Group Inc.

  • Ultimately achieved more than 200,000 daily active users

  • Created, implemented and balanced abilities’ mechanics and value around gameplay and players' feedback

  • Designed and scripted parts of the main quest focusing on pacing and conveyance to reduce players churn rate

  • Designed, executed and maintained in-game monetization systems including Lucky Money system and other weekly promotions

  • Led multiple 4-people cross-disciplinary teams to implement the above tasks

Shanghai, China
Jul.2015 - Aug.2016

Systems Designer | FrostRunner | Unreal Engine 4

Projects
  • Achieved over 135,000 downloads with “Very Positive” reviews on Steam

  • Explored, created and pitched FrostRunner’s core gameplay and mechanics from Initial Idea Milestone through Proof of Concept Gameplay Milestone to become one of 4 approved capstone games among 12 other demos

  • Designed, built and iterated 6 of 36 levels focusing on gameplay with detailed level design documentation and weekly playtest reports from Proof of Concept Gameplay Milestone to Alpha Milestone

  • Beautified 12 of 36 levels with environment assets and inspected these levels using Jira to track and fix issues 

Guildhall, US
May.2018 - Dec.2018

Scripter | Interstellar Racing League | Unreal Engine 4

  • Created and iterated 2 track events using blueprints, particle effects, and post-processing to increase players’ driving pleasure and challenge

  • Collaborated with a multi-disciplinary team to improve tracks’ conveyance using environment kits

Guildhall, US
Feb.2018 - May.2018

Level Designer | Zoey And The Magic Paintbrush | Unity 5

  • Designed, created and iterated 5 of 12 levels with a smooth difficulty progression and engaging puzzle solving experience

  • Wrote and maintained Level Design Documentation, Game Design Documentation and playtest reports

Guildhall, US
Aug.2017 - Dec.2017

Systems Designer/ Scripter | Class Rework of ZhengTu 2

  • Reworked 6 of 9 classes with modified core gameplay and 28 abilities each class to reduce players churn rate and improve monetization

  • Increased proportion of the class Bawang from 6.4% in October 2015 to 8.8% in December 2016, and the class Tianjiao from 4.0% to 18.3%. Increased proportion of the class Longqi from 1.0% in December 2015 to 3.6% in March 2016

Giant, China
Oct.2015 - May.2016

Systems Designer/ Scripter | The Main Quest Rewrite of

ZhengTu 2

Giant, China
Jan.2016 - Feb.2016

  • Rewrote some parts of the main quest and enforced social interaction

  • Reduced the new players under level 70’s churn rate from 30% to 20.58%

Education

Tsinghua University

Bachelor of Engineering, Vehicle Engineering (Body Design)
Bachelor of Arts, Digital Entertainment Design (For Second Bachelor Degree)

Beijing, China
Jul.2015

Southern Methodist University Guildhall

Master of Interactive Technology, Digital Game (Level Design)

Plano, TX
May.2019

©2024 by Zhi Yang. 

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