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OVERVIEW

ZhengTu 2 is a MMORPG developed and run by Giant Interactive Group, Inc.

PROJECT INFO

TEAM INFO

RESPONSIBILITIES

GAME: ZhengTu 2

GENRE: Massively multiplayer online role-playing

DEVELOPMENT TIME: 56 Weeks (Full-time)

PLATFORM: PC

TEAM SIZE: 61 Developers

PRODUCTION: 2 Producers

DESIGN: 15 Designers

PROGRAM: 12 Programmers

ART: 16 Artists

QA:6 Tester

  • Created, implemented and balanced abilities’ mechanics and value around gameplay and players' feedback

  • Designed and scripted parts of the main quest focusing on pacing and conveyance to reduce players churn rate

  • Designed, executed and maintained in-game monetization systems including Lucky Money system and other weekly promotions

  • Led multiple 4-people cross-disciplinary teams to implement the above tasks

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OVERVIEW
MY WORK

MY WORK

Class Rework of ZhengTu 2

ZhengTu 2 has introduced 9 classes since it was released in 2010. There are no too much of changes in these classes from 2014. Gameplay and skills has been familiar to players, and freshness has also ceased to exist. What’s more, some classes don’t have distinctive gameplay, which break game balance.
For instance, the Tianjiao’s proportion of all player is only 3%. Most of players choose Fashi, Gongshou or Daoshi, which accounts for over 60%. As a PVP game, players were so tired of fighting with these three classes for a long time that it has been feeling the pressure of losing player.
Thus, we decide to rework class and skill in ZhengTu2 from August, 2015.

• Reworked 6 classes: Bawang&Tianjiao, Longqi&Longnv, Daoshi&Tongling
• Designed gameplay of Bawang as assassin, and created stealth and bloodsucking as core skills
• Designed gameplay of Longqi& Longnv as warrior, whose HP varied inversely as the attack and defense
• Designed gameplay of Daoshi& Tongling as caster, adjusted attack mechanism, updated art material
• Increased proportion of Bawang from 6.4% in October 2015 to 8.8% in December 2016 and Tianjiao from 4.0% to 18.3%. Increased proportion of Longqi from 1.0% in December 2015 to 3.6% in March 2016
 

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©2024 by Zhi Yang. 

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